Skip to main content

In tutorial training of #Mahara - "Involve me and Learn" ― Benjamin Franklin

https://openclipart.org//people/idmillington/ios-devices.svg

It's ideal to have a lab for IT training/portfolio practice/digital literacies so students can have hands-on experience - allowing the tools, processes and concepts to sink in deeper.

However sometimes the space your given to work in is a standard tutorial room with the only facilities being a lectern PC and projector, and whatever devices students bring with them (asked or otherwise).

In these situations I still like to get the students involved anyway I can with using and applying the systems (e.g. Mahara). I've written the strategies I use down here in case they're useful for someone else:


  • Rather than run a whole session using my own account to demo functions, I ask students to volunteer to come up front and use theirs in front of the class, while I guide them through the process. 
    • A couple of advantages are: this helps other students see that it doesn't take an expert to use the system, and gives the student doing it the hands-on experience they need, also gives students some experience in co-demonstrating.
    • Some disadvantages are: that you need a student who is willing to come up front, students even if they come up may feel a bit uncomfortable.
  • Nowadays there will be students with open laptops/phones/tablets etc in class (BYOD). Mahara is a great system for getting these students involved on their device (rather than updating facebook):
    • Firstly I ask students to login to Mahara and follow along with what we are doing at the front of the room (non-direct involvement).
    • In todays session the teacher said students would need to form self selecting groups, so to promote direct involvement I asked the teacher to describe the group options and we then asked students to begin creating and joining groups using their devices. This worked very well and students were both engaged and actively learning.
In the future we will need to think about how to blend these sessions, allowing off campus students to "beam" in and work through the processes with the rest of the cohort.

Comments

Popular posts from this blog

What does 2021 hold for student #learningexperience at my university

"Handwriting Text E-Learning Loading. Concept meaning Forecasting the future event"   by  focusonmore.com  is licensed under  CC BY 2.0 This year we have a unique opportunity to capitalise on what was 2020 and all the impacts it had on learning and teaching.  Staff ICT literacy levels and confidence increased because they had to use digital tools for teaching, there was no choice. This situation was complicated, academics of all levels of ICT literacy had to adapt. Some staff had zero experience with digital tools and were using online tools for the first time, while others are always pushing boundaries and looking for alternative tools available from central support areas. As with staff, some students have very low ICT literacy, while others blaze ahead of the curve, using the tools like pros and needing much instruction. They just work it out. Shifting this cohort of students and staff to fully online was a massive undertaking and a huge shock for everyone.  Going into 2020

University of Canberra Library adds #VR Headsets to the catalogue - on the road to immersive learning resources in #Education

In September 2018 the UC Library added VR headsets to the catalogue, available in the short loan section. Students can loan the headsets for up to 3 hours. Support for using the headsets will be limited to basic guidance, and beyond this it will be up to students to have their apps and content ready, just needing the headset to get going. Supporting this technology is difficult given the number of different phones, OS versions and apps out there giving rise to any app recommendations working on one phone and not another. For this reason support will be limited, however as our in-house knowledge grows more advice will be able to be given. A small number of headsets to start with represents a low risk investment that also allows staff to up skill in VR technology. Demo sessions and training given to Library staff has been fun and a valuable sharing activity as everyone is at different stages of familiarity. Now that a number of staff in the library have been up skilled we can begin t

Conference Notes: ACODEs AR + VR + MR (XR) = #anewreality #acodenews

#aNewReality Workshop @ Griffith University Griffith University held a 2 day Immersive Learning event where those Colleagues who manage emerging technologies, and leading practitioners from across the Australasian Landscape shared their experiences, both at an Institutional and ‘on the ground’ development levels. Some of the questions UC went in asking: What are other Higher Education Institutions are doing around Immersive Learning and Emerging Technologies?  How is XR being used to increase student engagement, retention, and learning? How does XR support online students to feel more connected and situated? What strategies and technologies are a good fit for UniCanberra? Which approaches are not only educationally effective but also scale in terms of adoption and supportable, and are equitable? How much physical investment is needed to create various content in-house, what kind of content can be created using different technologies, and what ongoing support/