Skip to main content

#THETA2015 thoughts and reflections


THETA 2015 was an amazing conference, one of the best I have been to, full of learning and networking across IT, education, research and the library world. https://twitter.com/search?q=%23THETA2015 

Top 5 take home points:

  • Adopt a Knowledge Centered Support approach to service desk and self-help to increase support satisfaction and reduce support ticket numbers. 
  • Libraries now using systems that can scan research literature to reveal research frontiers and trends - offering as a service to researchers and research students.
  • For Australian universities CAUDIT offers many services e.g. procurement.
  • Specialised platforms integrated using standards such as Learning Tools Interoperability (LTI) will replace monolithic learning management systems.
  • Look into and study (if you have time) Learning Sciences: EG it tells us that studying the same content in two different rooms will improve performance in an exam covering that content AND that underlining text in a book while studying doesn't help to remember it - it tells the brain the concept is important but to revisit rather than remember. Learning requires doing something with the knowledge.

Some sessions I attended:

Perception and Reality: Student IT and Digital Literacy Skills in the Digital Age

University of Western Australia



Digital skills at UWA emphasise

  • online self help
  • embedded support in curriculum
  • drop-in workshops as well as "pop-up" e.g. at a table outside in busy areas/times.
  • Digital literacy framework (Get IT, Build IT, Use IT)


Rethinking staff learning through collaborative online technology and the peer learning experience

UNSW 

The framework that was used for this project:




Keynote: 
Learning Sciences & the Impact on Learning Technologies and Learning Activities
Phil Long, Associate Vice Provost for Learning Sciences, University of Texas at Austin

This keynote highlighted how important it is for Learning Sciences to guide ICT innovation in education. I would highly recommend following up on any of Phil's work you can get your hands on. From what he told me he hasn't written a book yet, so hunt around for papers.

Smart and Connected Campus and how it delivers an improved student experience

David Gibson








Knowledge Centred Support within a Service Management Framework







Debate: Reimaging the University Helpdesk for the Next Generation of Digital Research Skills



I like their Speed Dating approach to introducing researchers to various ICT's.

Keynote: 
Dr. Xiaolin Zhang, Director, National Science Library, Chinese Academy of Science


Through targeted analysis of huge amounts of data using ICT the Chinese Academy of Science Library can provide meta information services to its research community, such as trends or new frontiers in research.

Dancing to the same tune: how can local and central IT teams work together effectively to enable and transform teaching, learning and research?





Strategic Collaborative Procurement




Comments

Popular posts from this blog

What does 2021 hold for student #learningexperience at my university

"Handwriting Text E-Learning Loading. Concept meaning Forecasting the future event"   by  focusonmore.com  is licensed under  CC BY 2.0 This year we have a unique opportunity to capitalise on what was 2020 and all the impacts it had on learning and teaching.  Staff ICT literacy levels and confidence increased because they had to use digital tools for teaching, there was no choice. This situation was complicated, academics of all levels of ICT literacy had to adapt. Some staff had zero experience with digital tools and were using online tools for the first time, while others are always pushing boundaries and looking for alternative tools available from central support areas. As with staff, some students have very low ICT literacy, while others blaze ahead of the curve, using the tools like pros and needing much instruction. They just work it out. Shifting this cohort of students and staff to fully online was a massive undertaking and a huge shock for everyone.  Going into 2020

University of Canberra Library adds #VR Headsets to the catalogue - on the road to immersive learning resources in #Education

In September 2018 the UC Library added VR headsets to the catalogue, available in the short loan section. Students can loan the headsets for up to 3 hours. Support for using the headsets will be limited to basic guidance, and beyond this it will be up to students to have their apps and content ready, just needing the headset to get going. Supporting this technology is difficult given the number of different phones, OS versions and apps out there giving rise to any app recommendations working on one phone and not another. For this reason support will be limited, however as our in-house knowledge grows more advice will be able to be given. A small number of headsets to start with represents a low risk investment that also allows staff to up skill in VR technology. Demo sessions and training given to Library staff has been fun and a valuable sharing activity as everyone is at different stages of familiarity. Now that a number of staff in the library have been up skilled we can begin t

Conference Notes: ACODEs AR + VR + MR (XR) = #anewreality #acodenews

#aNewReality Workshop @ Griffith University Griffith University held a 2 day Immersive Learning event where those Colleagues who manage emerging technologies, and leading practitioners from across the Australasian Landscape shared their experiences, both at an Institutional and ‘on the ground’ development levels. Some of the questions UC went in asking: What are other Higher Education Institutions are doing around Immersive Learning and Emerging Technologies?  How is XR being used to increase student engagement, retention, and learning? How does XR support online students to feel more connected and situated? What strategies and technologies are a good fit for UniCanberra? Which approaches are not only educationally effective but also scale in terms of adoption and supportable, and are equitable? How much physical investment is needed to create various content in-house, what kind of content can be created using different technologies, and what ongoing support/